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How it all fits together

Four layers. Once these click, the rest of the app is obvious - and most of the questions organizers ask us end up answering themselves.

The four layers

  1. Your organization

    This is you, the operator - your name, your banner. Everything you run sits underneath it, and it is what players follow.

    It owns your leagues, holds your staff and what each of them is allowed to do, and it is where the money lands if you charge for entry.

    If people already know you by the name on your flyers, that name belongs here - not on any one league.

    See a real organization
  2. A league

    One competition, with its own format, its own rules and its own standings table.

    Leagues are completely separate from one another. Changing the scoring in one never touches another, so a competitive night and a relaxed social ladder can run side by side under the same organization.

    Most operators run somewhere between two and five leagues at once.

    See a real league
  3. A season

    One run of a league - this winter's edition of it.

    The league is the thing that repeats; the season is the thing you actually play. When a season finishes, the next one starts clean and the completed table stays on the page as history.

    You never rebuild a league from scratch each year. You open its next season.

    See its current season
  4. A team

    Its own thing, with its own roster, name, badge and page - and it belongs to its captain, not to your league.

    Teams enter your league rather than living inside it. That single decision is what lets rosters survive from one season to the next.

    This is the layer worth slowing down on. It is the least obvious one, and it saves the most work.

    See a real team
    • A team comes back next season with its roster intact. Nobody re-types eight names.
    • The same team can play in two of your leagues at once, without being entered twice.
    • When a captain adds or drops someone, that is their roster to manage - not your admin work.

Inside a season, top to bottom

  1. Your organization
  2. League - one competition, one table
  3. Season - this run of it
  4. Session - one league night, at one venue
  5. Matchup - your team against theirs
  6. Lines - the individual matches that make up the night

Two things that follow from this shape

  • Venues attach to the night, not the league

    Every session carries its own venue, start time and courts. That is why rotating home courts work, and why a rained-out week can move to a new date without disturbing the rest of the season.

  • Standings roll up from the bottom

    Line results become the night's result, and the nights become the table. Change how you count - every match standing on its own, or the night taken as a whole - and the table recalculates without anyone re-entering a score.

Where people get tangled

  • I can't find my league

    You are almost certainly searching for your organization's name. The organization is the banner; the league is the competition underneath it. Open your organization first, then pick the league from there.

  • Is a team the same as my organization?

    They look alike - both have members and a page of their own - but they do different jobs. Your organization runs competitions. A team enters them.

  • Do I create a new league every year?

    No. Keep the league and open a new season on it. That is what carries your history, your returning teams and all your settings forward.

Ready to set one up?

Start with your organization, then add your first league underneath it. Nothing is locked in - every setting can still change before your first night.