Why doesn't d1R ever go down when I win?
Rule #1: winners never drop. Even if you beat someone much weaker (where the expected outcome was already a win), your d1R holds steady. This prevents punishment for showing up against a mixed field.
Why is d1R different from DUPR / UTR / Elo?
DUPR is also Glicko-based but uses different trust weighting and no separate ranking axis. UTR is proprietary. Elo is a pairwise system without RD. Cayman Protocol layers dink.one's three rules on top of Glicko-2 math, plus trust-weighted deltas specific to our confirmation policy.
Why does d1R not decay over time?
Skill doesn't evaporate - if anything, trained ability persists. What's missing from d1R after an inactive period is certainty, not skill: your RD grows while you aren't playing, so your next few matches will move your d1R more. Ranking (d1P) is where inactivity penalizes you.
How many matches until my d1R is reliable?
Depends on RD. A new player hits the "reliable" threshold around 10-20 confirmed matches against a range of opponents. Playing only against the same partner slows this down (RD shrinks slower).
Can rating be retroactively recomputed?
Yes. If match data is edited (score corrected, match unconfirmed later, integrity flag raised), the full rating chain is recalculated from that point forward. Opponent strength for d1P is snapshot-frozen so d1P history is stable, but d1R always reflects the current corrected chain.