Skip to content
Running a league

Approve teams and set the level

Who gets in, and how to stop a stacked side entering a social division.

Works today

Entry is a claim, not an automatic place. A captain claims a team and builds a roster; you decide whether it belongs in this league.

Reviewing an entry

  1. Open the league console and go to Teams.
  2. Look at the roster and who the captain is. The claim shows you both.
  3. Check the eligibility read-out. It shows the team average against your cap and flags any individual outside the band.
  4. Approve, or decline with a reason. The captain sees the decision.

What the band actually does

  • A team-average cap stops four strong players entering as one side.
  • A per-player band catches one ringer on an otherwise ordinary roster.
  • Both warn rather than block. You get told; you decide. A hard block would refuse the newcomer with three matches and a wide confidence band, who is exactly who you want in.

Common questions

A team is over the cap. Must I decline?

No — it's your call. Approve them into a higher division, ask the captain to change the roster, or decline. The band informs the decision; it doesn't make it.

Can I let a team in after entry closes?

Yes, but do it before you generate fixtures. Adding a team afterwards means regenerating the schedule.

Two people claimed the same team.

Only one claim can succeed — the second is refused at the moment it's made. Whoever holds it can add the other as co-captain.