Set up a league season
From an empty screen to a published schedule teams can sign up to.
Works today
A league here is one game with a season attached. Everything else — teams, fixtures, standings, playoffs — hangs off that, so you never maintain the same date in two places.
Standing one up
- Create the game and turn on team play. That gives you the league console.
- Set how many sessions the season runs. One session is one scheduled time teams play. That single number drives the schedule, the standings and the public page.
- Open team entry. Captains claim a team, build a roster and pay in; you approve who's in.
- Generate fixtures once entry closes. You can still move, reschedule, postpone or swap home and away per fixture afterwards.
- Publish. Players see the schedule, captains see their week, and the public page fills in as results land.
What you control
- Whether entries are teams, pairs or individuals.
- A d1R band or team average cap, so a stacked side can't enter a social division.
- A team minimum, a per-member rate, or both.
- Whether results count as soon as they're reported, or only once both captains confirm.
Common questions
Can I change the schedule after fixtures exist?
Yes. Individual fixtures can be moved or postponed, and if the season start date moves you get a one-click prompt to shift week one and everything after it.
A team drops out mid-season.
Withdraw them from the console. You can suspend, withdraw, reinstate or replace a team, and the standings account for it rather than leaving a hole.
A week is rained out.
Cancel that session and a make-up is appended automatically. A season never silently gets shorter because the weather turned.