Teams, pairs, or individuals
Pick how people enter your league, and what that changes downstream.
You set this once, when you create the league. It decides what an "entry" is — and everything from invites to standings follows from it.
The three models
- Teams — a captain claims a team, builds a roster, and fields a squad each session. The team gets its own chat and join code.
- Pairs — two players enter as a fixed partnership. Lightweight: no roster to manage, no team chat.
- Individuals — people enter alone. Also lightweight, and standings stay private by default until you choose to publish them.
Team entry is the heavy one: it mints a community, a join code and a chat, and gives the captain a console for weekly squads. Pairs and individuals skip all of that, because a team of one has nobody to invite and no squad to build.
Common questions
Can I switch model after teams have entered?
No. Entries are shaped by the model, so switching would strand everyone already in. Decide before you open entry.
Can I take both teams and individuals?
Not in one league. Run two leagues if you want both — they can share courts and sit in the same season.
Someone wants to play but has no team.
Point them at a captain who's short. Captains can invite anyone to their roster, and a member doesn't need to have entered separately.